FPS Sensitivity Converter
📌 Source Game
🎯 Target Game
Master Your Aim Across Any Game
Switching between first-person shooters often feels like relearning how to aim. A sensitivity that feels perfect in Valorant might be completely off in CS2 or PUBG. This frustration leads to inconsistent muscle memory, missed flicks, and lost duels. The solution lies in understanding two key concepts: eDPI and cm/360. Our converter bridges the gap between game engines, ensuring that moving your mouse 10 centimeters on your pad always results in the same rotation, regardless of the title.
What is eDPI and Why It's Limited?
eDPI (effective Dots Per Inch) is simply your mouse DPI multiplied by your in-game sensitivity. For example, 800 DPI × 2.0 CS2 sens = 1600 eDPI. While useful for comparing settings within the same game, eDPI fails when switching between different games because each game interprets sensitivity values differently. Valorant's sensitivity scale is about 3.18 times higher than CS2's, so a direct eDPI comparison would mislead you. That's where cm/360 becomes essential.
The Gold Standard: cm/360 (Centimeters per 360°)
cm/360 measures the actual physical distance you need to move your mouse to perform a full 360-degree turn in-game. This is the universal truth — it depends only on your DPI, sensitivity, and the game's internal "yaw" value. By keeping your cm/360 constant across games, your brain's muscle memory for flicks, tracking, and recoil control remains intact. Professional players like TenZ, s1mple, and Shroud rely on this method when switching between titles.
How Our Converter Works
We've extracted accurate yaw constants from dozens of popular FPS games — from CS2 (yaw 0.022) and Valorant (0.07) to PUBG (0.00088 hipfire), Apex Legends, Overwatch 2, Rainbow Six Siege, Call of Duty, Battlefield, Fortnite, and many more. When you enter your source game and sensitivity, the tool calculates your current cm/360 distance. Then, it computes the equivalent sensitivity in your target game that produces the exact same cm/360. The result is a seamless transition that preserves your aim instinct.
Advanced: Yaw Constants and Game Engines
Every game has a hidden multiplier called "yaw" that defines how many degrees your view rotates per mouse count. For instance, CS2 uses 0.022 degrees per count, while Valorant uses 0.07. Our converter automatically fetches the correct yaw for each game. You can see the values in the "Advanced" panel. This level of precision ensures that even subtle differences between games are accounted for — no more guessing or using broken online calculators.
Pro Tips for Different Aiming Styles
- Wrist aimers (high sens): Typically use 15-30 cm/360. Great for close-range fragging but requires precise control.
- Arm aimers (low sens): Use 40-60 cm/360. Offers superior accuracy for long-range duels and tracking.
- Hybrid: Most pros fall in the 30-45 cm/360 range. Experiment and use our converter to keep consistency.
After converting, we recommend spending 10-15 minutes in an aim trainer like Aim Lab or KovaaK's with the new sensitivity to let your brain adapt. Within a day, your flicks will feel natural again.
Why TechGameMods?
TechGameMods is not just a sensitivity converter. It is part of an ecosystem of over 3000+ performance tools designed for competitive gamers. From crosshair generators and recoil simulators to input lag analyzers and FOV calculators, every tool is built with privacy, accuracy, and ease of use in mind. No data collection, no paywalls — just pure utility for the FPS community. Thousands of players use our tools daily to refine their settings and gain a competitive edge.
Bookmark this page, share it with your teammates, and never struggle with sensitivity conversion again. Whether you're grinding ranked in Valorant, scrimming in CS2, or dropping hot in PUBG, consistent aim is just a conversion away.

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